ShowMe - Numerical Addition of Two or More Vectors

The applet adds two or more vectors, specified numerically, and displays the resultant both graphically and numerically.

Contents

Entering Vectors

Showing The Resultant (Sum)

Four Ways of Specifying a Vector

Entering Vectors

Exercise 1. Reset the applet.

Adjust the two vectors so that 1 has a magnitude of 100 and an angle θ = 60o using the 'Polar (positive)' mode and 2 has a magnitude of 130 and an angle of 140o N of E in the Navigational mode. The two data entry panels should look those in the following Figure 1.

Figure 1

Remember that the applet lets you specify a vector in four ways. These four ways are explained in Help. The explanation is reproduced at the end of this page.

Showing The Resultant

Exercise 1. After adjusting the two vectors as above, check the 'Show Resultant' checkbox to display the resultant (sum of the vectors). The resultant vector will be displayed in green and its two coordinates displayed according to the mode chosen. In the snapshot in Figure 2, the 'Polar (positive)' mode is used.

Figure 2

Exercise 2. Click the Mode toggle button for the resultant vector three times to cycle to the Cartesian mode, in which the (x,y) components are displayed. You should get the display shown in Figure 3 below.

Figure 3

Exercise 3. Change either 1 or 2 by dragging either vector at its tip. Notice that the resultant is removed. Check the 'Show Resultant' checkbox again to display the new resultant. Check that the same is true if the entire arrangement of vectors is moved by dragging either 1 or 2.

Exercise 4. Click Add Vector to add a third vector to the first two. Adjust the vector either by dragging its tip or by entering its coordinates, in the mode of your choice. Display the resultant vector.

Exercise 4. Reset the applet, and repeat the preceding exercises with different vectors.

Four Ways of Specifying a Vector

The following four methods for specifying a vector are available. Choose between them by clicking the button to the left of the vector's data entry field. The button will let you cycle through the four possibilities.